樂古Nakuz
標題:
AOFE 除左更新左種族外仲同AOC 有咩分別?
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作者:
lht981086
時間:
3-1-2013 11:59
標題:
AOFE 除左更新左種族外仲同AOC 有咩分別?
AOFE 除左更新左種族外仲同AOC 有咩分別?
作者:
wronglysign2
時間:
3-1-2013 17:03
原有種族有修正
多左獵狗玩法有唔同
仲有好多好多唔能夠詳列
作者:
手田水口廿卜
時間:
4-1-2013 11:24
以及還有作劇方便了
作者:
hphpphph
時間:
4-1-2013 18:33
電腦玩家難D
作者:
[S]【YU】
時間:
5-1-2013 11:54
http://www.forgottenempires.net/features/changelog
All civs
Cartography is free to research, requires a market.
Cavalry Archers cost -5 gold
Palisade walls take +1 second to build
Stone walls take +3 seconds to build
Capped Rams garrison 5 units (from 4)
Fireships +20 HP
Demolition ships +10 HP
Building HP reduced in Dark and Feudal Age
Long swordmen +5 HP
Long swordmen (and up) +2 attack vs eagles
Long swordmen (and up) +1 hidden armor vs buildings
Trade cogs generate +10% gold
Monks holding relics suffer from anti-monk damage too now
Town Patrol costs -100 gold (300 food, 100 gold)
Murder holes costs -100 stone
Trebuchets can attack trees a lot better now
Onagers can kill trees
Outposts cost -5 stone
Petards cost -15 food (65 food, 20 gold)
Spear-line +2 attack vs camels
Stone walls -50% HP in feudal age
Fervor fixed (never worked in AoC)
Chemistry affects Castles and Town Centers
Heavy Camel upgrade -20 secs research time
Castles +1 LOS (range bug)
Villagers can be garrisoned inside rams
Aztecs
Free loom removed
Start with +50 gold
Jaguar warriors +1 pierce armor
Britons
Get Cannon Galleons
Longbowman creation time -1 sec
Receive Heavy Scorpions
ByzantinesCelts
Furor Celtica gives siege units +40% HP
Chinese
Town Center LOS +5 (moved from Teutons)
Franks
Foragers work +25% faster
Get squires
Throwing Axeman (non-elite) missile delay -2 (from 12 to 10, elite stays at 8)
Elite Throwing Axeman research cost -100 gold
Goths
Treadmill crane removed
Huns
Cannon Galleons removed
Huns cavalry archers cost -15% and -25% (castle and imp) -> reduced from -25% and -30%
Treadmill crane removed
Stone walls removed
Tarkan (non-elite) +10 HP
Japanese
Get bloodlines
Koreans
Turtle Boats -10% cheaper (180 wood, 180 gold)
War Wagon creation time decreased from 25 to 21 seconds
Fortifications (walls, towers, castles) built 25% faster
Team Bonus changed: Mangonels & Onagers minimum range reduced
Mayans
Base cost for Plumed archers increased to 50g, 50w
Mongols
Elite Cannon Galleons removed
Mangudai Siege bonus limited to Rams
Mangudai (non-elite) delay -50% (from 10 to 5)
PersiansSaracens
Market costs -75 wood
Spanish
Missionaries affected by Bloodlines
Teutons
Town Center LOS restored to normal (moved to Chinese)
Town Center garrison +10 units, maximum arrows +5
Town Center +2 attack removed
Teutonic Knight (non-elite) +10 HP
Team bonus fixed (didn’t work automatically in AoC)
Turks
Elite janissaries are now affected by the Turkish teambonus
Vikings
Team Bonus: Docks -15% cheaper (rather than -25%) (Docks cost 128 wood instead of 113 wood)
Viking ship cost now staggered per age: 10% cheaper in Feudal (81w-27g), 15% in Castle (76-25), 20% in Imperial (72-24)
Get treadmill crane
Berserk (non-elite) +4 HP
Longboats wood cost same as galleys
New Techs
Eagle Warrior (450 food, 300 gold): Upgrades Eagle Scouts to Eagle Warriors (+1 PA, +5HP, -3 secs creation time)
Gillnets (300w, 200f): +15% speed for fishing ships
Hunting Dogs (40 food, 25 wood): Food from hunt and shore fish is gathered +25% faster
Random Map ChangesGeneral Changes
Deer variance removed, each player has 4 deer at more or less the same distance from TC
Fish density improved: fish appear at more regular intervals thus reducing chances of unlucky dock placement
Archipelago
Bonus islands appear in the centre
Gold distance variance reduced
Arena
Relics can no longer appear stuck in walls
Wall distance variance removed, distance set to 20
Baltic
Larger base size, preventing players to be too close to water
Wolves removed
Black Forest
Forests remade to prevent the occurrence of bubbles in which resources and relics often got stuck
Larger base size
Gold and stone distribution balanced
Relic distribution balanced
Coastal
Larger base size for players
Crater Lake
Larger base size
Gold moved slightly further
Central island’s position improved
Fortress
Fish removed
Ghost Lake
Inland sea rounded
Bonus sheep scattered around more evenly
Gold Rush
Central gold mines’ position improved
Highland
Variance on distance of extra boar and sheep reduced
Islands
Bonus islands appear in the centre
Larger base size to prevent noodle-shaped islands
Mediterranean
Central sea rounded
Larger base size, prevents players from being too close to water
Wolves removed
Migration
Sheep and deer distance variance improved, 2 sheep appear very close to TC
Wood distribution improved
Distance of gold mine improved
Gold and stone no longer appear on the shores of mainland
Oasis
Forest enlarged, same distance from TC for everyone
Rivers
Water edges remade: 50% water covers all edges of the map, 50% none
Bonus islands appear in the centre
Salt Marsh
Map remade from scratch, a ring of water with shallows appears in the middle
Scandinavia
Ice patches are broken into smaller pieces and scattered around more evenly
Yucatan
Boar variance removed
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